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  • Home/Services/AR/VR Development
    Web3 & Emerging

    AR/VRdevelopmentservicesforimmersiveproductspeopleactuallyuse

    Vision Pro, Quest, mobile AR and WebXR experiences engineered for training, commerce and play.

    AR/VR Development

    By the numbers

    0+
    Immersive projects shipped
    0fps
    Target frame rate
    0
    Headset platforms in production
    0%
    Avg training time reduction
    visionOS AppsMeta Quest AppsMobile ARVirtual Try-OnIndustrial TrainingSpatial Analytics
    visionOS AppsMeta Quest AppsMobile ARVirtual Try-OnIndustrial TrainingSpatial Analytics
    // WEB3 EMERGING

    Immersive tech only matters when it changes a user behaviour. We build AR/VR products grounded in real use-cases — training simulators, virtual try-on, immersive analytics — with the polish to drive adoption.

    What we offer

    AR/VR Development services we deliver

    Modular engagements across the full ar/vr development lifecycle — pick one or combine into a full delivery partnership.

    01 / 06

    visionOS Apps

    Native spatial apps for Apple Vision Pro built on SwiftUI and RealityKit.

    02 / 06

    Meta Quest Apps

    Unity and Unreal apps for Quest 3 and enterprise headsets.

    03 / 06

    Mobile AR

    ARKit, ARCore and WebXR experiences for the device users already carry.

    04 / 06

    Virtual Try-On

    Face and body tracking for beauty, fashion and eyewear commerce.

    05 / 06

    Industrial Training

    High-fidelity simulators for manufacturing, healthcare and field service.

    06 / 06

    Spatial Analytics

    Immersive dashboards and digital twins for operations teams.

    Why Kilobyte

    Why teams pick us for ar/vr development

    A delivery practice built on outcomes, not deliverables.

    01

    Use-case rigour

    We will tell you when AR/VR is the wrong answer — and what to do instead.

    02

    Performance discipline

    90+ fps on target hardware as a hard requirement, not a nice-to-have.

    03

    Cross-platform delivery

    One pipeline for Vision Pro, Quest, mobile AR and WebXR.

    04

    Production polish

    Onboarding, accessibility and comfort considered from the first build.

    AR/VR Development — Kilobyte delivery
    Web3 & Emerging
    AR/VR Development
    Industries

    Built for regulated and high-growth sectors

    Deep domain context across the industries that move modern economies.

    RetailHealthcareManufacturingReal EstateEducationField ServicesTourismGamingRetailHealthcareManufacturingReal EstateEducationField ServicesTourismGaming
    RetailHealthcareManufacturingReal EstateEducationField ServicesTourismGamingRetailHealthcareManufacturingReal EstateEducationField ServicesTourismGaming
    Our Process

    How we deliver

    A repeatable approach, customised to your stage, stack and risk profile.

    01
    Use-case Validation
    Pick a use-case where immersion measurably beats the alternative.
    02
    Concept & Storyboard
    Spatial UX, interaction models and rough prototype.
    03
    Production
    3D content, engine work and platform integration in parallel.
    04
    User Testing
    Comfort, ergonomics and task-completion testing on real hardware.
    05
    Launch
    Store submission, deployment to managed device fleets, and analytics.
    AR/VR Development in action
    Built by Kilobyte

    Real ar/vr development, real outcomes.

    35+ immersive projects shipped · 90fps target frame rate
    Explore case studies
    Tech we use

    Our ar/vr development stack

    Proven tools and frameworks — chosen per project, not by default.

    Engines

    Unity
    Unreal Engine 5
    RealityKit
    WebXR

    Platforms

    visionOS
    Meta Quest
    ARKit
    ARCore

    3D & Content

    Blender
    Houdini
    Substance
    USD

    Backend

    Photon
    Mirror
    Custom WebRTC
    AWS GameLift
    FAQ

    Frequently asked questions

    Common questions we hear before kicking off ar/vr development engagements.

    Vision Pro or Quest — which should we build for?
    Depends on audience: enterprise field training leans Quest; premium consumer / spatial productivity leans Vision Pro.
    Can the same app run on multiple headsets?
    Yes — we structure code so 70–80% is shared across platforms with thin platform-specific layers.
    What about motion sickness?
    We design interactions and locomotion specifically to avoid common comfort issues, and test with target users.
    How do you measure success?
    Task completion time, error rates and retention — not just "wow factor".

    Ready to start your ar/vr development project?

    Tell us about your goals — we'll come back with a tailored plan, team and timeline within 48 hours.